; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="alahu ahkbar simulator" run/main_scene="res://Scenes/intro.tscn" config/features=PackedStringArray("4.4", "GL Compatibility") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/use_filter=false boot_splash/image="uid://cs4bl80xlbtqn" config/icon="res://icon.png" [autoload] GameManager="*res://Scripts/GameManager.gd" TransitionScreen="*res://Scenes/transition_screen.tscn" [display] window/size/viewport_width=450 window/size/viewport_height=400 window/size/borderless=true window/stretch/mode="viewport" [dotnet] project/assembly_name="911 operator" [filesystem] import/fbx/enabled=false [input] forwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } backwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } interact={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) ] } fire={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(144, 24),"global_position":Vector2(148, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } reload={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null) ] } pause={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } slot1={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null) ] } slot2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null) ] } slot3={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null) ] } slot4={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null) ] } slot5={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null) ] } mobile_fire={ "deadzone": 0.5, "events": [] } [layer_names] 3d_render/layer_1="Default" 3d_render/layer_2="Weapon" [rendering] textures/canvas_textures/default_texture_filter=0 textures/vram_compression/import_etc2_astc=true lights_and_shadows/directional_shadow/size=1024 lights_and_shadows/directional_shadow/size.mobile=1024 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0 lights_and_shadows/directional_shadow/16_bits=false lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0 lights_and_shadows/positional_shadow/atlas_16_bits=false camera/depth_of_field/depth_of_field_bokeh_shape=0 camera/depth_of_field/depth_of_field_bokeh_quality=0 environment/ssao/quality=0 environment/ssao/adaptive_target=0.0 environment/ssao/blur_passes=0 environment/ssao/fadeout_from=0.0 environment/ssao/fadeout_to=64.0 environment/ssil/quality=0 environment/ssil/adaptive_target=0.0 environment/ssil/fadeout_from=0.0 environment/ssil/fadeout_to=64.0 anti_aliasing/screen_space_roughness_limiter/enabled=false anti_aliasing/screen_space_roughness_limiter/amount=0.01 anti_aliasing/screen_space_roughness_limiter/limit=0.01 environment/glow/upscale_mode=0 environment/screen_space_reflection/roughness_quality=0 environment/subsurface_scattering/subsurface_scattering_scale=0.001 environment/subsurface_scattering/subsurface_scattering_depth_scale=0.001 environment/volumetric_fog/use_filter=0 lights_and_shadows/positional_shadow/atlas_size=1024 lights_and_shadows/positional_shadow/atlas_size.mobile=1024 lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1 lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=1 lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=1 lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=1 [shader_globals] refresh_frame={ "type": "bool", "value": false }