[gd_scene load_steps=2 format=3 uid="uid://cpcsdcsk61n1e"] [ext_resource type="Texture2D" uid="uid://bjpmtkmtkreeg" path="res://Textures/bullethole.png" id="1_bktq5"] [node name="bullethole" type="Decal"] size = Vector3(0.1, 0.1, 0.1) texture_albedo = ExtResource("1_bktq5")