extends StaticBody3D func interact(_player): $AudioStreamPlayer3D.playing = false $AudioStreamPlayer3D.playing = true GameManager.remove_objectives() GameManager.add_objective("get to the car") var door = get_tree().current_scene.get_node("important interactables/car door") door.set_meta("money", true) set_meta("interactable", false) set_meta("text", "")