extends Panel func _on_kill_yourself_pressed(): visible = false Input.mouse_mode = Input.MOUSE_MODE_CAPTURED # add 4 objectives for i in range(4): GameManager.add_objective("JUMP OUT THE WINDOW") GameManager.objectives_visible(true) # show objectives $kill_yourself_music.playing = true # classical music # Make it so you cant exit get_owner().get_node("apartment/furniture/fridge/Refrigerator_door_01/fridge door").set_meta("interactable", false) get_owner().get_node("apartment/furniture/fridge/Refrigerator_door_01/fridge door").set_meta("text", "nuh uh") get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "nuh uh") #get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", false) get_owner().get_node("apartment/box/window").queue_free() get_tree().paused = false func _on_rob_gas_station_pressed(): get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "nuh uh") get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", false) visible = false Input.mouse_mode = Input.MOUSE_MODE_CAPTURED GameManager.add_objective("get gun from fridge") GameManager.objectives_visible(true) get_tree().paused = false