extends Camera3D func _ready(): Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if GameManager.is_running_on_mobile(): $"mobile controls".visible = true func _unhandled_input(event): if event.is_action_pressed("pause"): $"Pause Screen".pause() func _on_skip_pressed(): GameManager.goto_scene("res://Scenes/Gas Station.tscn")