extends Panel func _on_respawn_pressed(): get_tree().paused = false get_tree().reload_current_scene() if not GameManager.is_running_on_mobile(): Input.mouse_mode = Input.MOUSE_MODE_CAPTURED func _on_respawn_2_pressed(): GameManager.goto_scene("res://Scenes/main_menu.tscn", false) func _on_exit_pressed(): get_tree().quit()