extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): GameManager.remove_objectives() GameManager.objectives_visible(true) GameManager.add_objective("escape jail") $Timer.start() func _on_timer_timeout(): $Control.visible = true $Control/VideoStreamPlayer.play() func _on_video_stream_player_finished(): $Control.visible = false $scream.play() GameManager.die("you got touched")