project.godot 7.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="alahu ahkbar simulator"
  11. run/main_scene="res://Scenes/intro.tscn"
  12. config/features=PackedStringArray("4.4", "GL Compatibility")
  13. boot_splash/bg_color=Color(0, 0, 0, 1)
  14. boot_splash/use_filter=false
  15. boot_splash/image="uid://cs4bl80xlbtqn"
  16. config/icon="res://icon.png"
  17. [autoload]
  18. GameManager="*res://Scripts/GameManager.gd"
  19. TransitionScreen="*res://Scenes/transition_screen.tscn"
  20. [display]
  21. window/size/viewport_width=450
  22. window/size/viewport_height=400
  23. window/size/borderless=true
  24. window/stretch/mode="viewport"
  25. [dotnet]
  26. project/assembly_name="911 operator"
  27. [filesystem]
  28. import/fbx/enabled=false
  29. [input]
  30. forwards={
  31. "deadzone": 0.5,
  32. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
  33. ]
  34. }
  35. left={
  36. "deadzone": 0.5,
  37. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
  38. ]
  39. }
  40. right={
  41. "deadzone": 0.5,
  42. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
  43. ]
  44. }
  45. backwards={
  46. "deadzone": 0.5,
  47. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
  48. ]
  49. }
  50. jump={
  51. "deadzone": 0.5,
  52. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
  53. ]
  54. }
  55. interact={
  56. "deadzone": 0.5,
  57. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
  58. ]
  59. }
  60. fire={
  61. "deadzone": 0.5,
  62. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(144, 24),"global_position":Vector2(148, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
  63. ]
  64. }
  65. reload={
  66. "deadzone": 0.5,
  67. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
  68. ]
  69. }
  70. pause={
  71. "deadzone": 0.5,
  72. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  73. ]
  74. }
  75. slot1={
  76. "deadzone": 0.5,
  77. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
  78. ]
  79. }
  80. slot2={
  81. "deadzone": 0.5,
  82. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
  83. ]
  84. }
  85. slot3={
  86. "deadzone": 0.5,
  87. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
  88. ]
  89. }
  90. slot4={
  91. "deadzone": 0.5,
  92. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
  93. ]
  94. }
  95. slot5={
  96. "deadzone": 0.5,
  97. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
  98. ]
  99. }
  100. mobile_fire={
  101. "deadzone": 0.5,
  102. "events": []
  103. }
  104. [layer_names]
  105. 3d_render/layer_1="Default"
  106. 3d_render/layer_2="Weapon"
  107. [rendering]
  108. textures/canvas_textures/default_texture_filter=0
  109. textures/vram_compression/import_etc2_astc=true
  110. lights_and_shadows/directional_shadow/size=1024
  111. lights_and_shadows/directional_shadow/size.mobile=1024
  112. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
  113. lights_and_shadows/directional_shadow/16_bits=false
  114. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
  115. lights_and_shadows/positional_shadow/atlas_16_bits=false
  116. camera/depth_of_field/depth_of_field_bokeh_shape=0
  117. camera/depth_of_field/depth_of_field_bokeh_quality=0
  118. environment/ssao/quality=0
  119. environment/ssao/adaptive_target=0.0
  120. environment/ssao/blur_passes=0
  121. environment/ssao/fadeout_from=0.0
  122. environment/ssao/fadeout_to=64.0
  123. environment/ssil/quality=0
  124. environment/ssil/adaptive_target=0.0
  125. environment/ssil/fadeout_from=0.0
  126. environment/ssil/fadeout_to=64.0
  127. anti_aliasing/screen_space_roughness_limiter/enabled=false
  128. anti_aliasing/screen_space_roughness_limiter/amount=0.01
  129. anti_aliasing/screen_space_roughness_limiter/limit=0.01
  130. environment/glow/upscale_mode=0
  131. environment/screen_space_reflection/roughness_quality=0
  132. environment/subsurface_scattering/subsurface_scattering_scale=0.001
  133. environment/subsurface_scattering/subsurface_scattering_depth_scale=0.001
  134. environment/volumetric_fog/use_filter=0
  135. lights_and_shadows/positional_shadow/atlas_size=1024
  136. lights_and_shadows/positional_shadow/atlas_size.mobile=1024
  137. lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1
  138. lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=1
  139. lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=1
  140. lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=1
  141. [shader_globals]
  142. refresh_frame={
  143. "type": "bool",
  144. "value": false
  145. }