gun_apartment.gd 334 B

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  1. extends StaticBody3D
  2. func interact(_player):
  3. # make door interactable
  4. get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "exit")
  5. get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", true)
  6. GameManager.remove_objectives()
  7. GameManager.add_objective("exit apartment")