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- extends StaticBody3D
- func interact(_player):
- # make door interactable
- get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "exit")
- get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", true)
-
- GameManager.remove_objectives()
- GameManager.add_objective("exit apartment")
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