take_money.gd 370 B

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  1. extends StaticBody3D
  2. func interact(_player):
  3. $AudioStreamPlayer3D.playing = false
  4. $AudioStreamPlayer3D.playing = true
  5. GameManager.remove_objectives()
  6. GameManager.add_objective("get to the car")
  7. var door = get_tree().current_scene.get_node("important interactables/car door")
  8. door.set_meta("money", true)
  9. set_meta("interactable", false)
  10. set_meta("text", "")