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- extends Panel
- func _on_kill_yourself_pressed():
- visible = false
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
-
- # add 4 objectives
- for i in range(4):
- GameManager.add_objective("JUMP OUT THE WINDOW")
- GameManager.objectives_visible(true) # show objectives
-
- $kill_yourself_music.playing = true # classical music
-
- # Make it so you cant exit
-
- get_owner().get_node("apartment/furniture/fridge/Refrigerator_door_01/fridge door").set_meta("interactable", false)
- get_owner().get_node("apartment/furniture/fridge/Refrigerator_door_01/fridge door").set_meta("text", "nuh uh")
-
- get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "nuh uh")
- #get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", false)
- get_owner().get_node("apartment/box/window").queue_free()
- get_tree().paused = false
- func _on_rob_gas_station_pressed():
- get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("text", "nuh uh")
- get_owner().get_node("apartment/furniture/door/StaticBody3D").set_meta("interactable", false)
-
- visible = false
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- GameManager.add_objective("get gun from fridge")
- GameManager.objectives_visible(true)
- get_tree().paused = false
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