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- extends Node2D
- # Card #
- @onready var card = $id
- var dragging = false
- var offset = Vector2(0, 0)
- func _on_drag_button_down():
- dragging = true
- offset = get_global_mouse_position() - card.global_position
- func _on_drag_button_up():
- dragging = false
- func _physics_process(_delta):
- if visible:
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
- if dragging:
- card.position = get_global_mouse_position() - offset
- card.move_and_slide()
- # Detector #
- @onready var message = $"card swipe/message"
- var success_var = false
- signal success
- var fail_messages = [
- "nope",
- "try again",
- "and again",
- "give up",
- "again!",
- "no lol",
- "you cant do it!",
- "give up already",
- "the cops are on yo ass",
- "wrong",
- "F"
- ]
- func _on_detector_body_entered(_body):
- var rng = RandomNumberGenerator.new()
- var num = rng.randf_range(1, 10)
- if num > 9.8 and not success_var:
- $"card swipe".visible = false
- $id.visible = false
- $Label.visible = true
- await get_tree().create_timer(2.0).timeout
- success.emit()
- message.text = "success"
- success_var = true
- elif not success_var:
- $AudioStreamPlayer.playing = false
- $AudioStreamPlayer.playing = true
- message.text = fail_messages[rng.randi_range(0, len(fail_messages) - 1)]
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