- extends Camera3D
- func _ready():
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
- if GameManager.is_running_on_mobile():
- $"mobile controls".visible = true
- func _unhandled_input(event):
- if event.is_action_pressed("pause"):
- $"Pause Screen".pause()
- func _on_skip_pressed():
- GameManager.goto_scene("res://Scenes/Gas Station.tscn")
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