cutscene_1.gd 332 B

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  1. extends Camera3D
  2. func _ready():
  3. Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
  4. if GameManager.is_running_on_mobile():
  5. $"mobile controls".visible = true
  6. func _unhandled_input(event):
  7. if event.is_action_pressed("pause"):
  8. $"Pause Screen".pause()
  9. func _on_skip_pressed():
  10. GameManager.goto_scene("res://Scenes/Gas Station.tscn")