death_screen.gd 335 B

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  1. extends Panel
  2. func _on_respawn_pressed():
  3. get_tree().paused = false
  4. get_tree().reload_current_scene()
  5. if not GameManager.is_running_on_mobile():
  6. Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
  7. func _on_respawn_2_pressed():
  8. GameManager.goto_scene("res://Scenes/main_menu.tscn", false)
  9. func _on_exit_pressed():
  10. get_tree().quit()