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- extends Panel
- var master_bus = AudioServer.get_bus_index("Master")
- var reverb_bus = AudioServer.get_bus_index("Reverb")
- func _on_play_pressed():
- get_tree().paused = false
- if GameManager.is_running_on_mobile():
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- GameManager.goto_scene(GameManager.get_last_scene())
- func _on_quit_pressed():
- get_tree().quit()
- func _on_new_game_pressed():
- GameManager.goto_scene("res://Scenes/shader_compilation.tscn", false)
- if GameManager.is_running_on_mobile():
- Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
- func _ready():
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
-
- if GameManager.get_user_value("settings", "low_detail"):
- $settings/graphics.button_pressed = GameManager.get_user_value("settings", "low_detail")
- GameManager.set_low_detail(GameManager.get_user_value("settings", "low_detail"))
- else:
- GameManager.set_low_detail(false)
- GameManager.set_user_value("settings", "low_detail", false)
- $settings/graphics.button_pressed = false
-
- if GameManager.get_user_value("settings", "fullscreen"):
- $settings/fullscreen.button_pressed = GameManager.get_user_value("settings", "fullscreen")
- else:
- $settings/fullscreen.button_pressed = true
-
- $settings/volume.value = db_to_linear(AudioServer.get_bus_volume_db(master_bus))
- if GameManager.is_running_on_mobile():
- $settings/graphics.hide()
- GameManager.set_user_value("settings", "low_detail", true)
- GameManager.set_low_detail(true)
- func _on_settings_pressed() -> void:
- $menu.hide()
- $settings.show()
- func _on_back_pressed() -> void:
- $menu.show()
- $settings.hide()
- func _on_volume_value_changed(value: float) -> void:
- AudioServer.set_bus_volume_db(master_bus, linear_to_db(value))
- AudioServer.set_bus_volume_db(reverb_bus, linear_to_db(value))
- GameManager.set_user_value("settings", "volume", value)
- func _on_fullscreen_toggled(toggled_on: bool) -> void:
- GameManager.set_user_value("settings", "fullscreen", toggled_on)
- if toggled_on:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
- else:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
- func _on_graphics_toggled(toggled_on: bool) -> void:
- GameManager.set_low_detail(toggled_on)
- GameManager.set_user_value("settings", "low_detail", toggled_on)
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