quntiple_kill cutscene.gd 467 B

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  1. extends Area3D
  2. func _on_body_entered(body):
  3. if get_meta("enabled") == true and body.name == "Player":
  4. set_meta("enabled", false)
  5. GameManager.movement(false)
  6. %"cutscene camera".current = true
  7. %Camera3D.current = false
  8. GameManager.objectives_visible(false)
  9. $"../../Player".hide()
  10. %cutscene.play("cutscene")
  11. await %cutscene.animation_finished
  12. # go to next scene vro 💔
  13. GameManager.goto_scene("res://Scenes/police_dungeon_cutscene.tscn", true)